Friday, December 16, 2011

REVIEW: The Legend of Zelda: Skyward Sword

By Brian Morgan
   
     The Legend of Zelda: Skyward Sword is a wonderful addition to the Legend of Zelda (LOZ) family. It has a good balance of new and old elements. You still play as Link as you venture through various lands to accomplish tasks. And of course, no LOZ game would be complete without the mind-bending puzzles and the seemingly impossible monsters that are in dungeons. LOZ games feature a mixture of action, puzzles, adventure/battle game play, exploration, and questing.

     There are some new things thrown into the game this time, such as a beetle, a crafting system, and save points. The beetle has very large pincers that can pick up, carry and even drop items from a distance. It has wings that, when launched, fly it through the air; the beetle’s direction is controlled by tilting the Wii MotionPlus. The crafting system allows you to trade in random little pieces of the environment, such as blobs and drops of amber, in order to upgrade items. Save points are a very controversial topic for many gamers. Whereas in previous versions you could save whenever you wanted, in this version you can only save at certain times. The benefit of this is that when you return to the game you will be exactly where you left off, instead of being brought back to the entrance of a dungeon. While many of the new additions can be viewed as positive, some might find them annoying and unnecessary. Overall, most gamers will find this new version of Zelda worth every minute.
10 out of 10

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